Some of you may remember, lo these many months ago, when I did the Cryptic Stitching Story Nexus game. I love the setting, I love the characters, I love the idea, and Story Nexus went into maintenance mode and won't be developed further, so my thought was to port it to Twine.
I'll be honest, I made kind of a hash of it. It's a BIG game (how did I make such a big game?) and I didn't know my way around Twine nearly well enough and was trying to make it do things it wasn't great at, and I was having to commit some dreadful coding sins there and it was kind of splurghly. I did not have enough of a clear master-document to know where I was and it got just...dense. I was hammering square pegs into holes that weren't even on the right side of the board.
But I love Cryptic and I don't want it to die.
So what I'm trying to do now is cook up a game that is unrelated and much much smaller. An hour or two to play, maybe, no complex grinding, just start here and go there. And this is undoubtedly what I should have done in the first place, because I already figured out a thing that I did wrong that would have saved me a lot of grief in Cryptic.
The new game is called Papercut Forest, and it takes places in a world entirely made of cut paper. It is not complicated, it is a small world and a small story and I am hoping to have it done by the end of November, barring incident.
And then, hopefully I will have learned enough from putting it together to throw myself at Cryptic from a better direction this time.