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breeden
ursulav

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http://www.deviantart.com/deviation/12823510/

Um. Yeah. I had these 6 x 6 clayboard squares, and thought "Hey, I've never done a triptych before!" and this sorta came out. It's a small weirdness, not much more. Might be a Gearworld piece. The jury is often out for awhile on whether things are Gearworld or not.

Occasionally I feel like some sort of historian or anthropologist, perhaps more accurately, trying to put together a clear view of some region I've never visited, based on a collection of postcards, not all of which are even from the right region. Except it's worse than that, because I have to PAINT the bloody postcards as well, and Herodotus I ain't.

The funny thing is that I could sort of...I dunno...bend Gearworld to my will if I really wanted to. I could start dictating what it is and what it isn't, and what goes where, and naming places, the way I do Digger's universe or the continent that "Black Dogs" was set on, or what not. I could dig out graph paper and draw maps. There's a very distinctive sense that I Am Creating Stuff Now when you do that. I could say "This here is like this and it's always like this, because I say so." I could make Gearworld do that if I really wanted to. I think.

But I find myself reluctant to try that, as if that'd wreck something vital about it--it'd become just one of my made up worlds instead of some kind of tenuous link to the murky squishy nether regions of my brain. (I don't know if it even IS that, mind you, but I'd like to think so.) So I don't. My work is often silly, frequently even trivial, but Gearworld is something that seems to having something behind it. (This could just be wishful thinking on my part, but I cling to the notion.) So I don't try to dictate what it is too hard. Even if occasionally it seems like it'd be a lot easier that way.


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After a while I start to think that deliberately not working something out is as important as working it out. This may just be a side-effect of the way I draw, admittedly, where what's unstated is as important as what's said explicitly. What texture is something I draw, really? Does it matter? What do all the gears in the walls do - does it matter? (Maybe it does; maybe that's a Deep Gearworld Secret waiting for the right painting to tell it.)

Most of the books I read... the last page doesn't tell you how it ends. It just makes it stop nicely. The real end is somewhere else, and the last few pages are... the last chord, resonating into silence, so to speak.

Narrative completeness isn't the be-all and end-all of a story, by any means. The Gearworld stuff really seems more like a continuing series of mood pieces than a story, or a defined place - it's a captive, looming mood, rendered in paint. And I imagine it'd be hard to use it as the backdrop for a story, without either going too cute for the mood, or too gloomy-and-goth to take it seriously any more. Doable, but the characters would have to rise from inside it, not be imposed on this cool moody setting...

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