And the game play sucks ground sloths. That's the tragic bit. Combat is a click fest not done nearly as well as Diablo, with the cascading circular menus that were in vogue for awhile but which are a bloody pain in the ass to use if you plan on doing anything during combat. The arrow keys can't be used to move you around. Combat is boring, repetitive, and hard in a "this is poorly designed" way rather than a "Wow, combat's hard," kinda way, and the camera angle is both set and craptacular.
But the writing is so funny, that I'm still playing. And thus we see the great truth of life--people will forgive bad art for good writing, they will even sometimes forgive bad gameplay for good writing, (at least for awhile, and within limits, like "What do you mean, there's no mouse support for Monkey Island 3? Bugger that.") Whereas good art cannot redeem lousy writing for long, and good gameplay with no writing (yes, Dungeon Seige, I'm lookin' in your direction) will hold the interest for awhile, but eventually you get majorly bored and wander off. Eh, go figure.